Remake vs N64 original
Ocarina of Time Remake Changes (2026) vs Original
The Ocarina of Time remake changes controls, menus, hints, some dungeon puzzles and several collectible spots while keeping the original story and dungeon order. This list covers every sourced Ocarina of Time remake change and labels how well each claim is confirmed, so an old N64 memory won’t send you to the wrong place.
Labels: Confirmed = two or more independent sources agree. Single source = reported by one outlet so far. Rumor = datamines or unconfirmed reports.
| Area | 2026 remake answer |
|---|---|
| Story order | Same main order as the original |
| Controls | New camera, aiming and item shortcuts |
| Dungeons | Several rooms and puzzles adjusted |
| Collectibles | Some reported as moved; status labeled below |
Controls
- Confirmed Dedicated jump button (X) replaces the automatic ledge jump; Link can also leap onto vine walls
- Confirmed New run/dash: holding the button after a roll makes Link sprint
- Confirmed Free camera on the Right Stick; Castle Town Market camera now follows behind Link instead of fixed angles
- Confirmed Gyro/motion aiming for slingshot, bow and other aimed items, with over-the-shoulder view; ZR fires the bow
- Single source Jump-then-attack input borrowed from Breath of the Wild added alongside the classic jump attack
- Confirmed Climbing leaps show no stamina meter
- Confirmed Doors are physically pushed or lifted by Link rather than opening on their own
Items and menus
- Confirmed Four D-pad shortcut slots in addition to item buttons, allowing real-time swapping without the pause menu
- Confirmed Lens of Truth redesigned as glasses/goggles and can sit on a shortcut slot
- Confirmed Starting wallet holds 200 Rupees instead of 99
- Single source Many Hookshot points moved from natural objects (branches) to clearly marked targets
Ocarina and songs
- Confirmed Songs can be played by buttons, by humming/singing into the Switch 2 microphone, or on a real ocarina; humming gives no progression shortcut (song must still be learned)
- Confirmed Ocarina notes map to L, R, Y, X, A in patterns mirroring the N64 C/A layout; ZL opens the songbook
- Confirmed HORI Electric Ocarina accessory ($49.99) with Free Play and Auto-Play modes
Quest tracker and hints
- Confirmed Threads of Time: optional illustrated tapestry showing story progress and next objective at any time
- Single source ZELDA NOTES companion app support (daily log, hint images, virtual ocarina, 2,000+ question quiz)
- Single source Amiibo rewards; Young Link and Young Zelda amiibo (2027) unlock retro-style masks
World and time
- Confirmed Day/night cycle keeps running inside towns; NPCs and shops change through the day in real time
- Confirmed More visible shop/building signage (e.g. Lake Hylia fishing hole); loading transitions between major areas remain; not an open world
Dungeons
- Confirmed Dungeon order and key-item structure unchanged; overall layouts largely the same
- Confirmed Great Deku Tree: a floating platform is now a wooden bridge that collapses when stepped on
- Single source Great Deku Tree: ladder attached to a stone mechanism; Fairy Slingshot area altered; Gohma's arms guard its weak spot while immune
- Confirmed Jabu-Jabu's Belly: color-coded tunnels for navigation
- Single source Jabu-Jabu's Belly: Big Octo arena redesigned, spinning spikes removed
- Single source Fire Temple: lava kills on contact; hot rooms drain health directly instead of a timer
- Confirmed Water Temple: Iron Boots assignable to a D-pad shortcut; water-level markers (from 3DS) return; some walls replaced by lattices to see adjacent rooms; layout and water-level puzzle unchanged
- Single source Spirit Temple: Twinrova attacks toned down; some bosses gain rare new attacks
- Single source Ganon's Castle tower escape no longer timed
Collectibles
- Single source No confirmed changes to Gold Skulltula, Heart Piece or bottle counts found; motion aim noted as helping with Skulltulas
New content
- Confirmed Hall of Fallen Foes: lets you review enemies you have defeated
- Confirmed Expanded cutscenes and dialogue (e.g. Forest Temple, Kokiri Forest, Castle Town); speech bubbles for background NPC chatter
Removed content
- Confirmed Automatic jumping and pause-menu-only item swapping are gone; no new dungeons, Master Quest or Hero Mode announced
Presentation and performance
- Confirmed Fully rebuilt visuals/remodeled locations, new animations (idle, shield reactions)
- Confirmed Full voice acting in cutscenes (incl. Zelda and Ganondorf) and orchestral soundtrack
- Single source 150+ track soundtrack, some recreated N64 sounds, 5.1 surround; faster loading (no fps/resolution figures published)
Rumors (unconfirmed)
- Rumor Hall of Fallen Foes includes boss rematches (Nintendo only says you can learn about defeated enemies)
- Rumor Master Quest as DLC or unlock: not announced
- Rumor New dungeons / open Hyrule / combat rewrite: unconfirmed
Ocarina songs and Switch 2 inputs
| Song | Switch 2 input | Where you learn it |
|---|---|---|
| Zelda's Lullaby | Y X A Y X A | Hyrule Castle courtyard, from Impa after meeting Zelda |
| Epona's Song | X Y A X Y A | Lon Lon Ranch, from Malon |
| Saria's Song | R A Y R A Y | Sacred Forest Meadow, from Saria |
| Sun's Song | A R X A R X | Royal Family's Tomb, Kakariko Graveyard |
| Song of Time | A L R A L R | Hyrule Field castle moat, from Zelda with the Ocarina of Time |
| Song of Storms | L R X L R X | Kakariko windmill, Guru-Guru (adult) |
| Minuet of Forest | L X Y A Y A | Sacred Forest Meadow, from Sheik |
| Bolero of Fire | R L R L A R A R | Death Mountain Crater, from Sheik |
| Serenade of Water | L R A A Y | Ice Cavern exit, from Sheik (after Iron Boots) |
| Nocturne of Shadow | Y A A L Y A R | Kakariko Village, from Sheik after Forest/Fire/Water |
| Requiem of Spirit | L R L A R L | Desert Colossus, from Sheik |
| Prelude of Light | X A X A Y X | Temple of Time, from Sheik |
Ocarina of Time remake changes FAQ
Does the remake change the dungeon order?
No. The three Spiritual Stones, Adult Link temples and final castle remain in the original story order, although individual rooms and controls can differ.
Which Ocarina of Time remake changes affect old walkthroughs?
Control shortcuts, moved collectibles and altered dungeon rooms are the main reasons to check a remake-specific route. The overall quest order remains useful.
How are confirmed changes separated from rumors?
Confirmed means at least two independent sources agree, single source means one outlet currently reports it, and rumor means it remains unconfirmed.
Related
What else should you know?
Are all listed remake changes equally certain?
No. Every entry is labeled confirmed, single source or rumor according to the available evidence.
Does the remake add a new dungeon?
No new dungeon is confirmed in the sources currently tracked on this page.
Does the remake keep the original story?
Yes. The main story order and key-item progression remain recognizable even where controls or rooms changed.